Rimworld How To Tame Animals 5,0/5 8488 reviews

Colonists train animals which require bits of 'treat' foods(a.k.a not hay). However, this isn't nearly enough to keep the animals fed. They need a pasture full of grass/moss/etc, or some food they can reach.Hay is best to feed animals, because you can get a lot of it, but if you want food, growing food crops directly is a much better way than trying to breed animals. It's faster and takes less.Though, in a desert, things like hydroponic-grown rice might be better(or get a mod that allows hydroponic hay. Pretty sure there is one somewhere). Also, you can try planting dandelions or haygrass on any plantable surface you find. Animals will eat plants(including crops).

Only animals I have to bother feeding are dogs. Muffalos graze on grass and predators actually help me with food- they often bite off a few parts of a wild boar or whatever, and my colonists get to eat the rest of it.

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Sometimes I make a corpse freezer for the hunters, so they can get rid of raider corpses for me. I let my muffalos breed and I usually sell or slaughter for meat some of the older males. They don't produce milk, so I only need a small amount of them to keep the females preggo. I usually don't tame/keep animals that can't haul or rescue, tho I try to do best with what Randy throws my way. One time he sent me like 10 cats.

And it was horrible. They're so, so useless and they just kept getting injured by wild animals. In the end I sold all of them.:v. It is definitely an optional way to play, but animals do provide various things. The obvious ones are that you can train them to defend your colony, which when you get enough, reduces the risk to your colonists.

You can also train them to haul which makes things very useful and tidy around your colony.but other than that, you can get various resources from certain animals. Such as;FurMilkChemfuel (from boomalopes)so while some are a drain, some are rather beneficial. Some of them even produce more than they consume. I believe Cows are one example, that when butchered, provide more nutrients than it took to raise them to adulthood. There are many animals which are herbivores / omnivores which only require foilage outside to eat.Alternatively, carnivores aren't hard to feed. Give them the dead raider's bodies. You can even restrict this area to only animals and have the bigger hauler animals stock it to prevent colonist debuffs.Hauling animals is a huge plus.

Caravaning animals are a huge plus, bullet fodder animals are a huge plus.You can absolutely get by without taming, but it's a pretty neat and useful thing to do. They are only a drain if you attempt to feed them only process food, even kibbles. Tamed animal should always be let free roaming and get their food from the environment. Especially predators - they will hunt for their own food without you having to care about feeding them.You can protect them with an enclosed field where grass and plant naturally grow, or you can just hunt predators frequently and call them back on raids.The only time you need to feed them is when the environment does not allow you to, like during winters or fall out. That way they drain much less resources. As far as I know, all herbivores can eat grass which depending on your biome may or may not be widely available.

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Carnivores hunt their own food and can eat corpses (I make a freezer by their sleeping area where all corpses are brought to).The most important thing to remember is assigning animals to zones so they can't eat your colonists food and don't let herbivores drag dirt into your base.​As far as use goes, many carnivores can haul which is extremely helpful, and herbivores such as muffalo/alpacas allow much more cargo in caravans (and can feed themselves if crossing areas with grass). Other animals are good for food such as chickens and cows.​Keep an eye on your animal population as it can quickly outgrow it's sustainability (eat the entire map's grass/small animals). Once I'm satisfied I usually slaughter all the females so no more babies and pregnancy munchies. It’s really a matter of vanilla or not for me.Vanilla I always get some animals. I let chance decide what kind but if I can choose I prefer cougars and huskies. Elephants and rhinos when possible. The hauling is really valuable as it lets your colonist focus on the skilled labor.If playing with mods I usually replace them with droids.

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Worker droids especially, from the Androids mod (I think.?).Apart from the hauling aspect of things it can, however, be sort of nice to have a few animals around. They help out a bit and give colonists small nuzzle buffs here and there.Also, as I always play naked brutality, having a few animals around in the beginning can mean the difference between literal life and death.