Does Thea Render use an NVIDIA GTX1070/8GB video card?
Fast Interactive Render
One thing that is impressive about Presto is the interactiveness rate that one can achieve. It is certainly the most fun engine to work interactively with and its response is great particularly in the case you have a separate
Presto GPU+CPU
For coding Presto on the CPU, we didn’t want just a “port” of the code from Nvidia CUDA architecture to x86/CPU architecture. We wanted to squeeze the CPUs to the max and see a real performance comparison between GPUs and CPUs. For this, we decided to
Screen snake free download for mac. Detailed results in our Benchmark page
Instancing & Volumetrics Support
Presto has full instancing support. After various small and big memory improvements, millions of instanced polygons can now be rendered without a problem. Presto can now handle all the geometric complexity you want. Additionally, subsurface scattering and volumetrics are supported by Presto and they are also delivered fast, truly realistic, without any approximations.
Material and Lighting System
Presto has been coded on the GPU with the same principles for materials and lights like on the CPU so that you can get the same superior quality of Thea Render. The GPU engine is particularly useful for product design and external scenery with dominant direct lighting; this is where Presto particularly shines!
Ideal for Animations

Presto can be used for rendering complex animations in a fraction of time compared to others. Adding also the new network render mode, which allows to render frames separately on each node, one can render complete product and exterior animations always in time.
Two Render Modes
Presto comes with two different render modes; one for very fast preview which accounts mostly for direct lighting and uses also ambient occlusion and a second one, truly photorealistic, unbiased-like mode. They both are progressive render modes and can be used for rendering inside the Viewport and the Darkroom.
Based on Nvidia CUDA Technology
Presto GPU is based on Nvidia CUDA, which means that a compatible graphic card is needed to run it. It also supports Multiple GPUs (for Darkroom and Interactive rendering) and co-operative rendering over the network. All the CUDA supporting cards can be used (see here for a detailed list).
To be very honest I am a hardcore V-Ray user that has been a little bummed lately that it hasn't developed more and consistently like Thea and other rendering plugins. The UI, parsing speed, and quickness of Presto are all things that are really starting to convert me just playing with it for 30 minutes yesterday.
I will report back and let everyone know what I think.The one thing I would like to see if there is a 15 day full version or something I can use because the only real way to get a good sense of render times is to crank out a resolution I would normally produce for production stuff. 800 pixels is great for a open demo to the public but to really sell me I need to see how it does on a 5K wide image. Valerostudio wrote:To be very honest I am a hardcore V-Ray user that has been a little bummed lately that it hasn't developed more and consistently like Thea and other rendering plugins. The UI, parsing speed, and quickness of Presto are all things that are really starting to convert me just playing with it for 30 minutes yesterday. I will report back and let everyone know what I think.The one thing I would like to see if there is a 15 day full version or something I can use because the only real way to get a good sense of render times is to crank out a resolution I would normally produce for production stuff.
800 pixels is great for a open demo to the public but to really sell me I need to see how it does on a 5K wide image.Why don't you ask for that on thea's forums, I'm sure they will, at least consider it.If you'd want I'd fire a render up for you in my system, if you wouldn't mind sharing it.i7 5820KTitan X32 Gb ram. There's also something else you might read for optimizing Presto:Thea Presto Optimization Tips (version 1.4).Device not recognizedPresto GPU is currently based on Nvidia CUDA, which means that a compatible graphic card is needed to run it.
In case an Nvidia card is available it should be listed to the Select Devices window.In case you are not able to see your card listed there please check the following:- Make sure your Card is CUDA-Enabled. Pixero wrote:You have to move the groups pivot also. Press p for pivot and move to origin and then press p again to exit pivot mode.5 - back to the model's list rightclick the model wich is now grouped and build preview6 - now drag the model's icon preview to any of the browser's libraries in the bottom. You shouldn't use material's folders for models. So open up the model's tab in the top of the browser.That's it.Be careful not to move the original textures bitmaps around on your pc, or your models will render black.